How the Aim and Audio Tests Work
Aim and precision test
Five targets appear one at a time at random positions. For each one, TapReflex records two numbers: the time from the target appearing to your hit, and the distance between where you clicked and the exact center of the target. The first measures reaction plus movement speed, and the second measures accuracy. Fast but sloppy hits and slow but precise hits give different profiles, and the best training aims to improve both together. Your average time per target is saved on your device so you can track progress.
Audio reaction test
A synthesized 440 Hz tone, the musical note A4, is generated by the Web Audio API after a random 2 to 5 second wait. The timer starts when the tone is triggered and stops when you tap. Sound is usually processed faster than light because the ear converts vibration to nerve signals with a short mechanical process, while the eye uses a slower chemical cascade. Typical simple audio reactions are around 150 to 180 ms in good conditions, roughly 60 to 90 ms quicker than visual ones. Our guide on visual, auditory and tactile reaction times explains why.
Getting a reliable audio result
Wired headphones give the most consistent timing. Bluetooth audio can add 100 ms or more of delay, which will make your score look slower than your real reflexes. Raise the volume to a comfortable level, avoid background noise, and tap only after you hear the tone. Early taps count as false starts.
Tips to improve aim speed
- Keep your wrist and arm relaxed and use a consistent mouse sensitivity.
- Move your eyes to the target before your hand, then make one smooth movement.
- Practice in short blocks and compare weekly averages rather than single runs.
For a full training plan, read 5 proven methods to improve in-game reflexes.